Glossary
Corporation
Your corporation is an umbrella entity which all your different divisions are nested under. There are also a number of feature unlocks that apply to your entire corporation, and upgrades that affect every office or warehouse in every division.
Unlocks
Divisions
When you expand your corporation into a new industry you create a new division. Each division can have up to six offices, one in each city. Every division has specific stats visible in the interface. They are visible in the same screen as the office information but are not specific to a particular office.
Offices
Each office has employees and a warehouse.
Warehouses
The warehouse for a specific office has a certain amount of storage space, and it can hold materials. The kinds of materials that appear in the UI are limited to the relevant input, output materials or products for that industry, as well as the boost materials that all industries can use.
Employees
Employee stats are tracked as averages. Employees have three stats: morale, energy and experience. You can assign employees to different positions.
- Average Employee Morale: Max 100
- Average Employee Energy: Max 100
- Average Employee Experience: No Max
Positions
There are six different positions you can assign employees to.
- Operations: Increases production quantity
- Engineer: Increases production quality and minor increase to quantity.
- Business: Increases the number of materials/products you can sell per cycle.
- Management: Increases bonus for Operations and Engineer employees
- Research & Development - Generates Research Points, minor increase quality of output materials and products.
- Intern: Increased experience gain and improves average morale and energy for the office.
Corporation Funds
Investors
Materials
There are numerous different types of materials.
Input Materials
Input materials are the materials a division will consume in order to produce output materials or products.
Output Materials
Output materials are produced by your division during the production phase.
Boost Materials
Products
Corporation Phase Cycle
Corporation repeatedly cycles through a sequence of five phases. A full cycle takes 10 seconds. If you have bonus time accrued this cycle will only take 1 second per cycle.
Every Phase
A lot of values update at the beginning of each phase:
- Employee experience increases
- Production Multiplier is recalculated
Start
Many corporation actions only happen at the beginning of the START phase including:
- Tea and Party increases to employee average stats
Purchase
During the purchase phase all standing purchase orders for input and boost materials are executed.
Production
During the production phase input materials are consumed and output materials or products are produced.
Export
During the export phase, if you have purchased the Export Unlock material export orders between your offices are processed.
Sale
During the sale phase all standing sell orders for output materials and products are executed. Depending on the price you've set to sell at and a variety of other factors you may not be able to sell all the products you've produced in a single sell cycle.